

And then I see peopl e, characters that int rigue me. So, in my mind's eye, I walk around them, seeing and smelling and looking behind things. Whether we're talking crumbling ruins or soaring castles or deep forest glades lit by glowing mists, these will be places that intrigue me, that I want to know more about. will be the next to appear), and doing it more than once has ha mmered home one thing: for me, it always starts with some vividly-imagined scenes of places. I've designed or co-designed five major settings now (from a gamer's view, CASTLEMORN from Fast Forward Entertainment, Inc. Realmsplay sessions in the home Realms campaign, thanks to the backgrounds, interests, and humours of my players, have never been far from an element of what the stage sometimes calls 'British farce.' Which brings us to world building. I love doing them, and have to restrain myself (before editors restrain me :}) from going overboard in being arch.

You won't have to wait that long, however, to see some comedic scenes: Elminster's Daughter and the Waterdeep novel will both have their share (though my latest Aglirta book for TOR, The Silent House, is a little darker). None of the Knights books are finished yet, but I can say the first one begins just before the Knights are actually formed, when Florin Falconhand agrees to undertake a certain task, and gets more than he bargained for. You'll probably see Sharantyr before the end of the Knights trilogy. To take things in no particular order: I have some long-term plans for the Rangers Three but nothing definite.

Febuary 17, 2004: Well, Ed's been busy writing these past few days, but I managed to hail him and get a reply: Hi, Josh.
